using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "NewCharacterData", menuName = "SO/CharacterData_SO")]

public class CharacterData_SO : ScriptableObject
{
    [Header("Stats Info")]
    public int maxHealth;
    public int characterID;
    public int defaultHealth;
    public int defaultDefence;
    public int currentCourage;
    public int maxCourage;
}
